package com.biostime.dingdingbox.modules.db.entity;

import com.biostime.dingdingbox.common.persistence.DataEntity;


/**
 * 玩法攻略表Entity
 * @author chenweicheng
 * @version 2016-06-29
 */
public class GameStrategy extends DataEntity<GameStrategy> {

	private static final long serialVersionUID = 1L;
	
	private int boxId;// 玩具盒编号
	private String title;// 标题
	private String author;//作者
	private String text;// 内容
	private int isRecommended;// 是否推荐
	private String cover;// 封面
	private Box box;//玩具盒
	private String summary;//摘要
	public int getBoxId() {
		return boxId;
	}
	public void setBoxId(int boxId) {
		this.boxId = boxId;
	}
	public String getTitle() {
		return title;
	}
	public void setTitle(String title) {
		this.title = title;
	}
	public String getText() {
		return text;
	}
	public void setText(String text) {
		this.text = text;
	}
	public int getIsRecommended() {
		return isRecommended;
	}
	public void setIsRecommended(int isRecommended) {
		this.isRecommended = isRecommended;
	}
	public String getCover() {
		return cover;
	}
	public void setCover(String cover) {
		this.cover = cover;
	}

	public GameStrategy(){
		super();
	}
	
	public GameStrategy(String id){
		super(id);
	}
	public Box getBox() {
		return box;
	}
	public void setBox(Box box) {
		this.box = box;
	}
	public String getAuthor() {
		return author;
	}
	public void setAuthor(String author) {
		this.author = author;
	}
	public String getSummary() {
		return summary;
	}
	public void setSummary(String summary) {
		this.summary = summary;
	}
	
	
}